Three.js 模型视频材质教程

Three.js 模型视频材质教程 模型视频材质 ·Video Model· ▶ 在线运行案例案例合集三维可视化功能案例threehub.cn开源仓库github地址https://github.com/z2586300277/three-cesium-examples400个案例代码:网盘链接你将学到什么OrbitControls 相机轨道交互glTF/Draco 模型加载与优化requestAnimationFrame渲染循环与resize自适应效果说明本案例演示模型视频材质效果基于 WebGL 实现「模型视频材质」可视化效果附完整可运行源码核心用到 OrbitControls、glTF/Draco。建议先打开文首在线案例查看动态画面再对照下方源码逐步理解。核心概念Scene / Camera / WebGLRenderer构成最小渲染闭环大场景可开logarithmicDepthBuffer缓解 Z-fighting。OrbitControls提供轨道旋转/缩放开启enableDamping后需在 animate 中controls.update()。阅读下方完整源码时建议从init/load/animate三条主线入手再深入 shader 与工具函数。实现步骤搭建 Scene、PerspectiveCamera、WebGLRenderer挂载 canvas 并处理resize异步加载模型 / 3D Tiles / GeoJSON 等资源并加入 scene 或 entities创建 OrbitControls及 Raycaster 等交互控件若源码包含在requestAnimationFrame循环中更新状态并 renderCesium 为viewer.render或自动渲染代码要点import * as THREE from threeimport { OrbitControls } from three/examples/jsm/controls/OrbitControls.js import { GLTFLoader } from three/examples/jsm/loaders/GLTFLoader.js;const box document.getElementById(box)const scene new THREE.Scene()const camera new THREE.PerspectiveCamera(50, box.clientWidth / box.clientHeight, 0.1, 1000)camera.position.set(0, 8, 30)const renderer new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })renderer.setSize(box.clientWidth, box.clientHeight)box.appendChild(renderer.domElement)const controls new OrbitControls(camera, renderer.domElement)controls.enableDamping trueanimate()function animate() {requestAnimationFrame(animate)controls.update()renderer.render(scene, camera)}window.onresize () {renderer.setSize(box.clientWidth, box.clientHeight)camera.aspect box.clientWidth / box.clientHeightcamera.updateProjectionMatrix()}// 文件地址 const urls [0, 1, 2, 3, 4, 5].map(k (FILE_HOST files/sky/skyBox0/ (k 1) .png));const textureCube new THREE.CubeTextureLoader().load(urls);scene.background textureCube;const video document.createElement(video)video.crossOrigin anonymous // 跨域video.src https://z2586300277.github.io/3d-file-server/video/test.mp4video.loop true // 循环播放video.muted true // 静音video.play()const texture await new Promise(r video.onloadeddata () r(new THREE.VideoTexture(video))) // 创建视频纹理new GLTFLoader().load(FILE_HOST models/glb/zhanguan.glb, (gltf) {gltf.scene.traverse((child) {if (child.isMesh) {child.material.map texturechild.material.envMap textureCube}})scene.add(gltf.scene)})完整源码GitHub小结本文提供模型视频材质完整 Three.js 源码与在线 Demo建议先运行案例再改 uniform/参数做二次实验更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库